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Thirst: A Resource Management Game

Scope           Game Design, Illustration, Print Production, Photography
Timeline       February – March 2025
Team            Game Design: Lucy de Greling, Nicolas Prothero, and Cameron Appel
                     Illustration: Lucy de Greling
                     Copywriting: Nicolas Prothero
                     Packaging: Cameron Appel
     
Thirst is a 4 player card game that tackles the urgent issue of water scarcity through engaging, strategy-focused gameplay. Players race to outbuild one another: developing infrastructure, managing limited resources, and adapting to unpredictable card draws. The goal? Secure the most water for your community before the supply runs dry.

Gameplay is driven by the tension between long-term strategy and short-term survival. Players draw from a shared deck to gather resources, take actions, and respond to shifting conditions, forcing them to constantly adapt their tactics. Negotiation and trading can tip the scales, but so can a well-timed card or a sudden drought.









Infrastructure Cards

Action Cards

Event Cards












 [1]  Contaminated Water Tokens.


[2]  Pure Water Tokens.


[3]  Entire Game Box Contents: 
120 Cards, Contaminated Water Tokens, Pure Water Tokens, Velvet Token Bag, and an Instruction Booklet.



[1] Instruction booklet. Layout designed by Nicolas Prothero, illustrations by Lucy de Greling.