Scope Game Design, Illustration, Print Production, Photography
Timeline February – March 2025
Team Game Design: Lucy de Greling, Nicolas Prothero, and Cameron Appel
Illustration: Lucy de Greling
Copywriting: Nicolas Prothero
Packaging: Cameron Appel
Gameplay is driven by the tension between long-term strategy and short-term survival. Players draw from a shared deck to gather resources, take actions, and respond to shifting conditions, forcing them to constantly adapt their tactics. Negotiation and trading can tip the scales, but so can a well-timed card or a sudden drought.
Infrastructure Cards
Action Cards
Event Cards
[1] Contaminated Water Tokens.
[2] Pure Water Tokens.
[3] Entire Game Box Contents:
120 Cards, Contaminated Water Tokens, Pure Water Tokens, Velvet Token Bag, and an Instruction Booklet.
[1] Instruction booklet. Layout designed by Nicolas Prothero, illustrations by Lucy de Greling.
Open to relocation and remote work.
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